helmet

All posts tagged helmet

I’m not planning to make another one of these any time soon, but if I did, I made a list of what I’d do differently next time based on what I learned with this one:

  • Now that I know what electronics are involved in the central section, I’d design a mounting board specifically to hold those, instead of just haphazardly hot-glueing things on top of each other. I might even design an enclosure for that section, so it’s all self-contained with ports on the side for power and signals.
  • That holds true for the electronics on the engines as well. I could design and print a mounting bracket or enclosure for the components instead of having them glued to the back of the speaker.
  • Right now, the piezo discs on the exhaust modules use a trimmed-down version of their included silicone grommets to seal against the enclosure. This was mostly because I designed it to use o-rings, but found those too inflexible. Next time I’d see about making enough room to just use the original grommets unmodified, assuming that didn’t cause things to leak. Whenever possible, I like to make replacing parts easy.
  • The current design uses off-the-shelf relay PCBs and RJ45 breakout boards. I’d consider designing custom PCBs to incorporate those with less wasted space.
  • Now that I’m only using one output voltage from the battery pack, I’d just use a dumb 12V battery setup instead of the USB-C battery pack. In fact, I expect I’ll swap that out the next time I have the jetpack disassembled.
  • Better wire management inside engines: Right now there are 15 wires running from the top of the engine to the bottom (3 for the LED ring, and 2 each for the ultrasonic discs), and the wires are just kind of shoved in there. To avoid coming into contact with the speaker cone, I had the wires exit the top of the engine through the unused holes for the braided hoses on the back side of the engine, which I didn’t bother installing. I’d try to work out some tidier method of running those wires.
  • When I was painting and assembling everything, I hadn’t yet figured out the solution for a clear top-coat. Now that I have one, I’d try painting the pieces separately and then applying the floor polish, and then adding the rivets and small fins. By the time I’d figured out the floor polish part on this one, I had already attached the rivets, which prevented me from doing one final painting pass to make everything perfect.
  • To contrast with that, next time I’d try attaching the helmet fin before painting and polishing. (But after initial sanding)
  • This time, I didn’t bother with most of the post-processing sanding etc. on the engines, since most of them wouldn’t be visible, and the parts that were would be painted with matte black paint (which would show the lines less). This was tempting to skip anyway, since that part would be the hardest one to sand. But I think it would look better if it was a bit smoother, so I’d figure something out.
  • This time around, I focused on sanding and painting and polishing the outside surfaces of the jetpack, and pretty much ignored the inside. Which was fine, since it’s not visible at all. But I didn’t mask it out either, so it’s just kind of randomly semi-painted, and the paint will rub off on your hands if you are poking around the inside much. I think next time I’d mask that all off when painting, or just polish it as well.
  • I had intended to mount the small LED rings on the engines with magnets, so they’d be easy to remove or replace if necessary. The smaller magnets in question turned out to be much too weak in practice, so I ended up securing the rings with hot glue as well. Next time I might go for something a little more planned out.
  • The piston-looking actuators on the flaps lead up to go inside this little egg-shaped bump-out on the non-outward-facing part of the jetpack, and are retained in place by being attached to little plastic balls that don’t fit through the holes. The Veepy design has options for either sealing that egg-shaped compartment in, or having it open to the inside of the central body. I chose the open option, to make it easier to remove those actuator struts if necessary. But that turns out to make it easy for them to work their way upwards into the body, falling out of the other half of the actuator. I’d either come up with a better way of retaining those, or just seal them in next time.
  • The line-level audio output from the FX board goes into the audio amp with a minijack aux-in connector. I’m not crazy about that as a connector, and I’d have been tempted to solder something more direct on, but the minijack connector is surface-mount, so I might not bother.
  • I’d definitely put in more convenient access to the controls to power the jetpack off and on. In fact, I’ll probably still do that with this one the next time I have a reason to take it apart. If (when) I replace the USB battery pack with a dumb 12V battery, I should be able to have a single power switch for everything, reachable by removing a single nose cone.
  • For some reason, I never was able to get a satisfyingly clean line on the edges of the vents on the side of the tanks. I’m not sure what I’d need to do differently, but it irks me and I’d definitely figure it out on a hypothetical v3.0.
  • My solution for bending the copper pipes on the engines (cut a number of notches halfway through it so it could bend without folding) seems janky, and I’d look into whatever the proper solution is there, which presumably involves an additional tool.
  • I wasn’t as thorough with the post-processing of the parts of the jetpack that were outward-facing, i.e. the parts that are sandwiched against the leather harness. And sure, nobody will see them, But I’ll know they’re there, and if this thing is supposed to represent a work of art, I’d probably put in the effort.

What’s Next?

I’ve made references to this being attached to a leather harness, but now I need to make the thing. There’s a premade option you can buy, but I don’t think that would fit my needs without extensive modification, and at that point I might as well start from scratch. Plus I always love picking up new skills and tools. So, I found a decent-looking pattern to work off of, bought some beginner’s leather working tools, and some leather. It turns out that purchasing leather for hobby purposes comes in sizes of 12″x12″, 12″x24″, and “cow”. In my case I needed “cow”:

(ruler for scale)

As you can see, my rough estimates that the big piece of leather should fit everything were correct! Unfortunately, there’s not much margin for error, so I better not screw this up, or I’ll need to buy more.

So the next big step is a bunch of leather working. New tools and skills!

Beyond that, there is of course the rest of the costume. The rest of the outfit in the movie consists of leather boots, jodhpur pants, a button-up shirt, leather gloves with partial gloves layered on top (with controls for the jetpack), and an iconic leather jacket with a buttoned panel on front that usually covers the harness straps. I’m working on a feminine interpretation of this look, so I’ll be taking a lot more leeway with the rest of the outfit than I did with the jetpack and helmet. The harness will be slightly changed as needed for body shape, but otherwise it should be close to the on-screen version.

First off, here’s the end result:

The 3D model I used for this was this design from Etsy. It was well-designed, and looked like a closer match to the on-screen prop compared to the other models I saw.

Like the jetpack, I printed it in plain white PETG on my Bambu Lab P1S, then followed the same steps for sanding and painting from my previous post. (side note: the weld lines are part of the 3D model itself.) Unlike the Veepy jetpack model, this one came segmented in ways that would result in visible seams. Or at least it would with my printer — it did include a model of the whole helmet at once, if that’ll fit on your print bed.

Here’s a comparison picture between the old and new helmets, which also shows the (taped-together) sections of the new one:

To deal with the seams, I originally figured I’d use some classic Bondo auto-body-repair stuff, but at one point when I was picking up supplies, I happened upon the much more appealing plastic resin goo that cures immediately under ultraviolet light. I was an instant fan of that stuff — take your time applying it, it won’t harden until you want it to, at which point you can cure it immediately and not wait to continue working on it. It’s nice and sandable after curing, too. I used that stuff to cover up the seam lines, as well as to smooth out the top surface lines on the jetpack flaps, and even to extend part of of the central section of the jetpack that didn’t quite print perfectly. Note that this stuff heats up a surprising amount when it’s curing, so you don’t want to be holding it when that happens.

This may have been a mistake, but I painted the top fin separately from the rest of the helmet, and then tried to glue it in place. Even after sanding the relevant spots, it was an incredibly tight fit. If I redid things, I’d try attaching it before painting.

The lenses were another tricky element. Those are tinted acrylic, thermoformed to the appropriate shape. The shape you’re using to press the hot acrylic sheet against is called the Buck. You wouldn’t want to 3D print the buck itself, because it would deform the printed plastic. The 3D model for the helmet included a model for an inverse mold of the buck, into which you can pour Plaster of Paris to make a solid buck that can survive oven temperatures.

Once the paster bucks were made for each eyepiece, I cut some pieces of 1/8″ thick tinted acrylic sheets to slightly larger than the shape I needed. I heated up an old toaster oven to 450-500F, and put in the buck with the acrylic piece on top of it, and waited a few minutes for the acrylic to visibly sag, indicating it was suitably bendy. It won’t droop enough to just flow over the buck like melted cheese — you need to force it into the shape. The best solution I found for that was to take a smooth silicone project mat and lay it over the piece, then press down hard on it with both hands. The silicone mat got warm, but not hot enough to burn me. Once the lenses were the right overall shape, I trimmed them down to the exact right shape with a dremel tool.

I wanted something to black out the mouth holes without restricting airflow, because otherwise I knew from my previous helmet that it would fog up the inside of the lenses pretty quickly. I had tried a few different solutions on the previous helmet, but eventually landed on the thing I used for this one as well: I took a black N95 mask from my COVID-days stash and cut out the outer black layer of it. It lets air through just fine, and doesn’t cause the lenses to fog up as much.

The inside of the helmet has a bunch of generic helmet padding stuck on it so it doesn’t rattle around on my head, and I made a quick fake leather chinstrap for it. I’ll be replacing the strap now that I’m starting on the leather work for the jetpack harness.

Oh, one last thing. For the first helmet, I was concerned about it being awkwardly sized, so I improvised a method of determining the proper amount to scale it in each direction such that it fit my head, but just barely. I took long LEGO plates and built a bit open rectangle and adjusted it in or out until I could just fit it over my head without issue. Then I measured that. Then I printed the single-piece version of the original helmet at about 30% scale, and measured the head opening with calipers, and scaled that up to 100%, and did the math to determine to appropriate scaling in each dimension. For the new helmet, I did the same thing, using the same LEGO frame as before. And once I printed the 30% version an scaled up its measurements, I found that its head opening was within a couple of centimeters of the target size. So no scaling needed. Fortuitous!

All of the pieces were printed using plain white PETG filament, so everything came out looking this this:

Painting anything like this was a new experience for me, so I learned a number of lessons along the way. I don’t have an airbrush, so I was going to be using regular spray paint cans, which can give a good metallic-looking finish if the surface is sufficiently prepared for them. Spraying chrome paint on the parts straight out of the printer would look awful, because the surface needs to be smooth. The shiny reflective paint will highlight every non-smooth detail on the surface, and every one of those will make it look less like metal. That means the visible layer lines from the 3D printing process have to be smoothed out, and so does any other disruption in the surface.

I went through some trial and error through the project, but in general I worked over the parts with a low-grit sandpaper (always wet sanding, to avoid making a cloud of plastic particulates), then put on a layer of sandable filler primer to help fill in the gaps, then (wet) sanded that with a medium-grit sandpaper, then repeated those two steps if it seemed necessary. Once I got things looking about as smooth as the primer would get, then I’d put down a layer of glossy black paint, and then go over that with a high-grit sandpaper. Then I’d bring out the chrome spray paint, doing lots of quick passes from slightly further away than the rest of the paint. Before any spray-painting pass, I’d wipe the surface down with a microfiber cloth, then with a tack cloth to make sure the paint wouldn’t hit some errant bit of dust or lint.

Once I got this process down, the pieces started looking incredibly metallic:

This was the first piece that I successfully got a good metallic finish on, and at this point I was stoked. I always intended to make something better than the first jetpack attempt, something that would make the first one look like a toy. But at this point it became clear that I could potentially make something indistinguishable from the on-screen props, and that inspired me to put in a lot of extra effort. I think this was also the point when I decided to add electronic effects to it.

The downside of that metallic finish was that it was _fragile_. Handling it rubbed paint off on my hands, and it dinged visibly and easily. I needed to protect things, so I grabbed a can of clear-coat spray protectant from the same brand of spray paint.

This was a mistake. Do not do this.

This was one of the first big lessons I learned here: I guess the clear-coat spray paint can be used successfully over regular colors, but using it on top of metallic paints just ruined the finish. I eventually found an explanation: the metallic spray paints are basically clear paints with tiny metallic-looking particles suspended in them, and when you spray it on something, the metallic particles stick to and coat the surface that you’re painting from inside that suspension, which is why it needs to be that smooth. But if you then spray the clear coat on it, it uses the same solvent as the metallic paint, so it just loosens up all of the metallic particles and lets them float around loose in the suspension, losing the smooth shiny surface. I saw some reports that you could successfully do this, but the steps were very fiddly and seemed to rely on a lot of luck.

Trying to find what people used as an alternative was tricky, because a) lots of people who are serious about this sort of thing are using airbrushes, which have different constraints, and b) the main product that people recommended no longer exists. The product in question was Future Polish, some brand of clear floor polish. It’s gone now, but I picked up a random brand of clear floor polish, squirted some onto a paper towel, and wiped the pieces down with it, and that seems to be working out well so far. It doesn’t look quite as good as it did with just the paint, but it’s a lot more durable.

So the main body of the jetpack was all done using chrome Rust-oleum spray paint. I tried their silver option, but that had a glittery finish that didn’t look right. The nose cones are a slightly different color in the movie, and based on a tip I saw online, I used Tamiya TAM85075 spray paint for those, and it seems like a perfect match. For the helmet and fan blades, I used Rust-oleum’s “metallic champagne bronze” and it seems fine.

If this was the kind of project I did with any regularity, I’m sure I’d pick up an airbrush and it would help. But I’m happy with the output of this process.

I have long been a fan of the 1991 film The Rocketeer, and especially the iconic design of the hero’s jetpack and helmet. A few years ago, I thought “why do I even have a 3D printer if I’m not going to make a replica jetpack?” So, I found some decent free STL files and printed them out using metallic-looking “silk” PLA filament. The proper approach to something like this would involve a ton of sanding and painting to get a realistic metallic look, but I wasn’t going to commit to that kind of effort. The end result was pretty satisfying and well-received:

That’s them hanging on my office wall. I filled in various seams on them with metallic-looking hot glue that did a reasonable job imitating welding lines. The harness was pretty rudimentary, just consisting of some woven nylon straps and metal buckles.

Towards the end of that project, I found a much better-designed 3D printable model of the jetpack, but it would have required actual sanding and painting — the silk filament looks reasonably metallic at a distance, but not if you put it next to actual metal, and the better design used a number of metal components. So I purchased the improved design and filed it away for the next time I felt the need for a really obsessive project. A couple of months ago I decided it was time, and I’ve been very pleased with the results. So now it’s time to start documenting the project.